![imagenes de un icono de 3d max 2010 imagenes de un icono de 3d max 2010](https://www.rawcolor.nl/project/TemperatureTextiles/1130092756.jpg)
Unity simply ignore this value ( and the other ones maybe ) in the "mesh" object ( the one with the FBX importer ) and applie it to the "transform" object ( the one you manipulate with a cube icon ). You can verify it when importing a file in Maya that has been exported in Max ( Y vs Z up ) : the object has a 90 or -90 value in the X rotation axe.
![imagenes de un icono de 3d max 2010 imagenes de un icono de 3d max 2010](https://i.ytimg.com/vi/vMFr1xDDBNM/maxresdefault.jpg)
The thing is, when FBX tries to rotate the mesh according to the UP-axis we choose, it does it, but doesn't freeze the values. The problem comes from FBX export plug-in and Unity's way of translate it. Please vote for it up if it is something you'd like to see. (edit) After some searching, I added a feedback item requesting this feature ( ). I'm hoping a Unity dev will read this and recognize the need. I know I can get around this issue if I want to jump through some hoops or write my own conversion tool. Please don't misunderstand - I'm not fishing for a work around here, and I'm not asking for help.
#Imagenes de un icono de 3d max 2010 manual#
Either way, its a one-at-a-time manual hassle that could (and should!) be easily addressed in Unity at load time. I could go try to figure out blender and hope there is an appropriate importer for my files and then an appropriate exporter to convert the coordinates, or I can manually tweak all my assets in unity. I contracted these some time ago and no longer have access to the artist or the software to convert them manually. I'm in a situation where I have a bunch of Max art assets in right-handed coordinate system (from a game I'm porting to Unity). There are already plenty of other mesh loading options there. I'm with Dom here - it should not be hard for devs at Unity to implement an option in the Mesh view to "switch right-handed to left-handed coordinates" and save its users the hassle.